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	<title>Comments on: Wrestling Crocodiles</title>
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		<title>By: Something Witty Goes Here &#187; Blog Archive &#187; GDC 2006: Agile Scrum</title>
		<link>http://www.codedread.com/blog/archives/2005/01/13/wrestling-crocodiles/comment-page-1/#comment-14</link>
		<dc:creator>Something Witty Goes Here &#187; Blog Archive &#187; GDC 2006: Agile Scrum</dc:creator>
		<pubDate>Thu, 22 Dec 2005 17:41:39 +0000</pubDate>
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		<description>[...] Nonetheless, I can definitely see merit in the idea behind agile development and &#8220;scrum&#8221; for many industries (like web development, desktop applications and games) because I&#8217;ve had personal experience in this on my hobby projects. See, I have a day job that takes up a good deal of my weekly day time and a family that takes up a good deal of the rest of my time. This leaves precious little time for my hobbies (like game development and web projects). As a result, maybe two years ago I started migrating from &#8220;big projects that never get done&#8221; to smaller projects with incremental updates that can be released “fully functional” and as often as possible. I first blogged about this here. This is exactly what people are calling &#8220;agile development&#8221; and the &#8220;scrum&#8221; management methodology but with the team size reduced to a size of one. It gives me a sense of validation that I stumbled upon this process on my own, but I guess this falls out of the fact that scrum/agile development just makes common sense in a lot of cases. So I&#8217;m proud to have common sense, I guess [...]</description>
		<content:encoded><![CDATA[<p>[...] Nonetheless, I can definitely see merit in the idea behind agile development and &#8220;scrum&#8221; for many industries (like web development, desktop applications and games) because I&#8217;ve had personal experience in this on my hobby projects. See, I have a day job that takes up a good deal of my weekly day time and a family that takes up a good deal of the rest of my time. This leaves precious little time for my hobbies (like game development and web projects). As a result, maybe two years ago I started migrating from &#8220;big projects that never get done&#8221; to smaller projects with incremental updates that can be released “fully functional” and as often as possible. I first blogged about this here. This is exactly what people are calling &#8220;agile development&#8221; and the &#8220;scrum&#8221; management methodology but with the team size reduced to a size of one. It gives me a sense of validation that I stumbled upon this process on my own, but I guess this falls out of the fact that scrum/agile development just makes common sense in a lot of cases. So I&#8217;m proud to have common sense, I guess [...]</p>
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		<title>By: Rob</title>
		<link>http://www.codedread.com/blog/archives/2005/01/13/wrestling-crocodiles/comment-page-1/#comment-13</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Thu, 13 Jan 2005 19:18:47 +0000</pubDate>
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		<description>Quit yer refactoring and get to work :P  Try subversion and let me know how it goes.</description>
		<content:encoded><![CDATA[<p>Quit yer refactoring and get to work <img src='http://www.codedread.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   Try subversion and let me know how it goes.</p>
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