A Good Idea six years ago. A Good Idea now.

Unlike six years ago where there were only 2 major Web Browsers out there, today we have 3 major browsers out there for Windows: Internet Explorer, Mozilla Firefox, and Opera. For MacOS, there is Safari. For Linux, there is Konqueror. All are freely available. Now even though Internet Explorer is arguably the most-behind in support of web standards, it is still (by far) the most popular browser. Does anyone believe this has nothing to do with the fact that it is bundled with the most popular Operating System?

IE may have won Browser Wars I. I wonder how it will fare for Browser Wars II...

§119 · July 8, 2005 · Software, Technology, Web · Comments Off on Six Years Later ·


I've written about my love of TextPad before here. I just thought I'd post a couple quick tips about how to configure TextPad to view documents the way you like it. Read the rest of this entry ...

§117 · July 8, 2005 · Software, Technology, Tips · 8 comments ·


For over a month now, Opera has been the only major browser out there to currently support SVG natively (Firefox 1.1 will support a subset of SVG Full 1.1 but Fx 1.1 will likely be released in August). Opera has a great SVG Tiny implementation, but I'm posting my wish-list of things to fix for that implementation. Read the rest of this entry ...

§112 · July 7, 2005 · Opera, SVG, Technology, Web · 2 comments ·


I wrote a tutorial that delves into how to do shapes, colours and paths in SVG, it is in Draft state here. The tutorial has been tested on Opera 8, Firefox 1.1 (Alpha) and Internet Explorer + Adobe SVG Viewer. Please give it a read and send me comments.

§116 · July 6, 2005 · Firefox, Opera, Software, SVG, Technology, Web, XML · Comments Off on SVG Kickstart #2 Published ·


For several months in late 2001 and early 2002, I was thoroughly hooked to Elder Scrolls III: Morrowind and loving every minute of it. The games in the Elder Scrolls series are single-player role-playing games with vast maps, a strong central story and the freedom to abandon the central story and develop your character in interesting (and sometimes unexpected) ways in the uncounted side quests. This gives the compelling illusion that the game is open-ended and that your character has a lasting impression on the game world and the computer-controlled people in it. Read the rest of this entry ...

§115 · July 5, 2005 · Entertainment, Games, Software, Technology · 3 comments ·