<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: SDL in Games: Old School</title>
	<atom:link href="http://www.codedread.com/blog/archives/2005/08/24/sdl-in-games-old-school/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.codedread.com/blog/archives/2005/08/24/sdl-in-games-old-school/</link>
	<description></description>
	<lastBuildDate>Tue, 17 Jan 2012 21:56:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Jeff Schiller</title>
		<link>http://www.codedread.com/blog/archives/2005/08/24/sdl-in-games-old-school/comment-page-1/#comment-225</link>
		<dc:creator>Jeff Schiller</dc:creator>
		<pubDate>Sun, 01 Apr 2007 06:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.codedread.com/?p=141#comment-225</guid>
		<description>JLK,

Actually I have planned on doing this for a year or more, just never found the time.  You have spurred me to action.

I have just now released the BOSS Library as open source under the GNU General Public License (earlier versions were only under the LGPL).  I have put the information &lt;a href=&quot;http://www.codedread.com/boss.php&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.  If you can help in any way, that would be fantastic.

Regards,
Jeff</description>
		<content:encoded><![CDATA[<p>JLK,</p>
<p>Actually I have planned on doing this for a year or more, just never found the time.  You have spurred me to action.</p>
<p>I have just now released the BOSS Library as open source under the GNU General Public License (earlier versions were only under the LGPL).  I have put the information <a href="http://www.codedread.com/boss.php" rel="nofollow">here</a>.  If you can help in any way, that would be fantastic.</p>
<p>Regards,<br />
Jeff</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JLK</title>
		<link>http://www.codedread.com/blog/archives/2005/08/24/sdl-in-games-old-school/comment-page-1/#comment-224</link>
		<dc:creator>JLK</dc:creator>
		<pubDate>Sun, 01 Apr 2007 02:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.codedread.com/?p=141#comment-224</guid>
		<description>Hi Jeff,

BGI is obsolete (for games anyway), but it is a very easy to use (not event-driven) graphics package that is great for teachers and learners of programming. Examples and lab exercises using simple graphics are much more motivating. Nothing beats BGI for this.

I am such a teacher, and I use the excellent WinBGIm Windows 32 BGI emulation from the university of Colorado, http://codecutter.org/tools/winbgim/index.html in my teaching (not portable, but they have published their source).

Now that I have to move my teaching to Linux, I wish I could use your SDL-based library, but I am very reluctant to commit to a library that is not open source or public domain. I probably would not complete the library, but I want to be able to fix any bug I come across. Access to source saved my skin a few times with WinBGIm.

Will you consider making boss open source?</description>
		<content:encoded><![CDATA[<p>Hi Jeff,</p>
<p>BGI is obsolete (for games anyway), but it is a very easy to use (not event-driven) graphics package that is great for teachers and learners of programming. Examples and lab exercises using simple graphics are much more motivating. Nothing beats BGI for this.</p>
<p>I am such a teacher, and I use the excellent WinBGIm Windows 32 BGI emulation from the university of Colorado, <a href="http://codecutter.org/tools/winbgim/index.html" rel="nofollow">http://codecutter.org/tools/winbgim/index.html</a> in my teaching (not portable, but they have published their source).</p>
<p>Now that I have to move my teaching to Linux, I wish I could use your SDL-based library, but I am very reluctant to commit to a library that is not open source or public domain. I probably would not complete the library, but I want to be able to fix any bug I come across. Access to source saved my skin a few times with WinBGIm.</p>
<p>Will you consider making boss open source?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

