I was trying to figure out a good way I could still get my thoughts down digitally at the GDC without having to book time with Rob's laptop. Taking my work laptop on a conference trip when the conference is not related to work is not a good idea. I'd be toast if it was stolen or broken. A new laptop is also out of the question at the moment. So, since my wife no longer uses her PDA (a Sony Clié), I decided to try eBay and I found a portable keyboard I can use with that. I received it in the mail today and I thought I'd test it out. It's a "Fellowes Stowaway XT" for those who care about such things. For those who have moved on to better mobility solutions, just pretend this post is from 1999. Read the rest of this entry ...

§214 · January 24, 2006 · GDC, Technology · Comments Off on GDC 2006: Keyboard A-Go-Go ·


Here's an article at Variety.com that gives a pretty positive revew of "Things To Do", that movie my brother and his friends made last year. The film is currently competing at the Slamdance Film Festival in Utah, which I mentioned a few days ago.

I noticed the Variety website might have some formatting issues (the article doesn't start until halfway down the page in Firefox 1.5).

§213 · January 24, 2006 · Entertainment, Life, Movies · Comments Off on Variety Is the Spice ·


I came across Jamie's blog after he left a comment on my SVG Solitaire post. Apparently he's been a little busy with SVG too. If you've got 10 minutes and the Firefox 1.5 browser, why not go try a game of Worm SVG.

Great work! Feature Requests:

  1. Make it work in IE+ASV. Keyboard input didn't work for me.
  2. Make 'P' pause the game - useful if someone interrupts you at work, ahem...
  3. Make the worm and dots a little less blocky, more sexy, this is vector graphics after all. At least make the worm a "polyline" and use stroke-linecap="round". Or maybe a "path" so that you only have to change one "d" attribute every time you move the worm...
  4. Make it work faster in Opera 9 TP1 (if possible), see polyline/path idea above
  5. Make a server-side high score tracker (I've been trying to figure out how to do this in a hack-proof way myself)

My record (after 3 tries) was 200 points.


§212 · January 23, 2006 · Games, QuickLinks, Software, SVG, Technology, Web · Comments Off on SVG Time Waster: Worms ·


I was going over the Game Developer's Conference schedule for 2006 and came across this session entitled "Collada for the PlayStation3". The reason it caught my eye is that Collada is a specification put forth by the Khronos Group, which I had read about in my SVG research. Read the rest of this entry ...

§210 · January 21, 2006 · Games, GDC, Software, Technology, XML · Comments Off on GDC 2006: Collada on the PS3 ·


Via Sean Inman. A great essay by Paul Graham entitled How To Do What You Love, also has some overlap with Rob's latest entry revealing this key: Always Produce.

§209 · January 19, 2006 · Life, QuickLinks, Tips · Comments Off on Two Routes ·