I came across David Bellot‘s SVG cards awhile back and thought it would be cool to put together a simple online card game in SVG. Read the rest of this entry …
Sam and I took the boys to Toys “R” Us last night more for something to do than for shopping. They had fun, smeared their germs on some toys while Sam and I got some ideas for Christmas.
Anyway, on the way out while packing everybody into the minivan at 8:45 PM (we didn’t realize how late it was), I saw two younger guys getting out of their car and carrying a bundle of stuff towards the store. I didn’t think anything of it until I started pulling out of the parking lot and saw them sitting down beside the store entrance, in other words planning to camp out for the night.
“I wonder what they’re camping out for… is there a Ticketmaster outlet in Toys ‘R’ Us?”
This morning when I got into work and checked my feeds, Mister Scoble enlightened me as to what they were waiting for: The Xbox 360. It was cold last night, I hope it was worth it…
Read Part One if you haven’t. So with a little SDL graphics knowledge under my belt, I decided that I would set out to actually implement the old BGI library using SDL. That is, I wanted to use the same game code for Ten Nights but instead of linking to obsolete Borland libraries that would no longer work in Windows-based system, I wanted to link to my own library that would look the same (from the game’s perspective), yet work in Windows via SDL. Read the rest of this entry …
Since I spent the last 6 months or so getting geeked about web development, SVG, JavaScript, Ajax and XML. I think it’s about time I shift my focus back for a little while on some standard C++ game development for the desktop. I find that my mind naturally migrates every so often (usually 6 months) between interests/hobbies that I have. It’s like my brain is saying that it needs a breather from obsessing about one thing so it’s time to obsess on another. Mild OCD anyone? Read the rest of this entry …
For several months in late 2001 and early 2002, I was thoroughly hooked to Elder Scrolls III: Morrowind and loving every minute of it. The games in the Elder Scrolls series are single-player role-playing games with vast maps, a strong central story and the freedom to abandon the central story and develop your character in interesting (and sometimes unexpected) ways in the uncounted side quests. This gives the compelling illusion that the game is open-ended and that your character has a lasting impression on the game world and the computer-controlled people in it. Read the rest of this entry …