I’ve updated my marketshare spreadsheet for Nov 2010 charting the percentage of web users who can view SVG and Canvas: 44.57%
I’m also tracking what percentage of web users can see SVG in an <img> tag: 18.41%
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I’ve updated my marketshare spreadsheet for Nov 2010 charting the percentage of web users who can view SVG and Canvas: 44.57%
I’m also tracking what percentage of web users can see SVG in an <img> tag: 18.41%
Grooveshark recently deployed an updated UI done in HTML5 instead of Flash. In a word, it’s awesome. Scrolling is smoother. Text is fully selectable. I like being able to resize the UI (I don’t think their previous Flash interface allowed zooming at all). I really hope Grooveshark can find a successful revenue model that will keep it alive. Read the rest of this entry …
I’ve updated my marketshare spreadsheet for Oct 2010 charting the percentage of web users who can view SVG and Canvas: 44.11%
I also started tracking what percentage of web users can see SVG in an <img> tag: 18%
I’ve updated my marketshare spreadsheet for Sep 2010 charting the percentage of web users who can view SVG and Canvas: 43.10%
I also started tracking what percentage of web users can see SVG in an <img> tag. Currently that’s at about 16%, up from 8% a year ago. I expect that number to soar dramatically once Firefox 4 and IE9 are released.
Because my kids are now old enough to grok some complex games, I’ve introduced them to the Magic: The Gathering card game. They love it. I love it. To continue the fun, we went to a local comic book store and bought a couple booster packs, which apparently are still being sold throughout the world. One of my kids got a Protean Hydra. Sweet! The Hydra is a mythical beast with nine heads, and every time you chop off a head, two more grow back.
The web is like that. And we’re not chopping off heads fast enough. Read the rest of this entry …