Via Slashdot. Bjarne Stroustroup, the "designer and original implementor" of the C++ programming language, gives a look forward at the features most likely to be included in the next version of C++, titled C++0x (possibly one of the worst symbol ever for a programming language version). Read the rest of this entry ...

§199 · January 3, 2006 · C++, Software, Technology · 2 comments ·


Read Part One if you haven't. So with a little SDL graphics knowledge under my belt, I decided that I would set out to actually implement the old BGI library using SDL. That is, I wanted to use the same game code for Ten Nights but instead of linking to obsolete Borland libraries that would no longer work in Windows-based system, I wanted to link to my own library that would look the same (from the game's perspective), yet work in Windows via SDL. Read the rest of this entry ...

§141 · August 24, 2005 · C++, Games, SDL, Software, Technology · 2 comments ·


Since I spent the last 6 months or so getting geeked about web development, SVG, JavaScript, Ajax and XML. I think it's about time I shift my focus back for a little while on some standard C++ game development for the desktop. I find that my mind naturally migrates every so often (usually 6 months) between interests/hobbies that I have. It's like my brain is saying that it needs a breather from obsessing about one thing so it's time to obsess on another. Mild OCD anyone? Read the rest of this entry ...

§142 · August 23, 2005 · C++, Games, SDL, Software, Technology · Comments Off on SDL in Games: Introduction ·


I thought I'd jot down some notes on what I do when designing new classes in C++ to be copyable. I'd be curious to get some feedback as I'm not sure what the C++ community at large does... Read the rest of this entry ...

§72 · March 23, 2005 · C++, Software, Technology, Tips · Comments Off on Writing Copyable C++ Classes ·


I just spent the last few nights working on the user-interface code of this SDL 2D strategy game that I'm working on. It's finally come together nicely now. Read the rest of this entry ...

§55 · March 1, 2005 · C++, Entertainment, Games, SDL, Software, Technology · Comments Off on Game Development Update ·