{"id":241,"date":"2006-03-24T20:45:55","date_gmt":"2006-03-25T02:45:55","guid":{"rendered":"http:\/\/blog.codedread.com\/?p=241"},"modified":"2006-03-24T20:45:55","modified_gmt":"2006-03-25T02:45:55","slug":"gdc-trip-2006-part-four","status":"publish","type":"post","link":"https:\/\/www.codedread.com\/blog\/archives\/2006\/03\/24\/gdc-trip-2006-part-four\/","title":{"rendered":"GDC Trip 2006: Part Four"},"content":{"rendered":"<p>We attended the third and final Web-Based Games Round Table session hosted by Brian Robbins at the <span class=\"definition\" title=\"Game Developer's Conference\">GDC<\/span> this morning.  It was focused on the production\/design aspects as opposed to the commerce and community issues of the previous two sessions.  <!--more--><\/p>\n<p><script type=\"text\/javascript\" src=\"http:\/\/www.codedread.com\/googleads.js\"><\/script><script type=\"text\/javascript\" src=\"http:\/\/pagead2.googlesyndication.com\/pagead\/show_ads.js\"><\/script><\/p>\n<p><a href=\"http:\/\/rr.latenightpc.com\/wp\/\" title=\"Rob Russell\">Rob<\/a> and I were pleasantly surprised to find ourselves in discussions about DHTML and other standards-based approaches to web games (like <span class=\"Scalable Vector Graphics\">SVG<\/span>) with none other than Mozillians <a href=\"http:\/\/weblogs.mozillazine.org\/roadmap\/\">Brendan Eich<\/a>, <a href=\"http:\/\/www.pavlov.net\/blog\/\">Stuart Parmenter<\/a>, <a href=\"http:\/\/blog.vlad1.com\/\">Vladimir Vuki\u0107evi\u0107<\/a>, and <a href=\"http:\/\/shaver.off.net\/diary\/\">Mike Shaver<\/a>.<\/p>\n<p>If I had done my research while here in California, I would have found posts like <a href=\"http:\/\/shaver.off.net\/diary\/2006\/03\/22\/gdc\/\">this<\/a> and <a href=\"http:\/\/shaver.off.net\/diary\/2006\/03\/22\/gdc\/\">this<\/a> from Vlad and Mike and we might have been able to talk longer than we did about our ventures into game programming in SVG.  For those just joining the fray, here are some non-fancy game demos I've put together using SVG and JavaScript:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.codedread.com\/yastframe.php\" title=\"SVG Tetris\">Tetris<\/a><\/li>\n<li><a href=\"http:\/\/www.codedread.com\/solitaire.php\" title=\"SVG Solitaire\">Solitaire<\/a><\/li>\n<li><a href=\"http:\/\/www.codedread.com\/freecell.php\" title=\"SVG FreeCell\">FreeCell<\/a><\/li>\n<\/ul>\n<p>Rob also has <a href=\"http:\/\/rr.latenightpc.com\/wp\/archives\/2006\/01\/21\/starting-point-for-a-puzzle-game-built-with-xslt-svg-and-javascript\/\">a great post<\/a> on this topic.<\/p>\n<p>As we discussed, one of the major problems we've seen thus far is that though it's definitely possible to whip up a game using nothing more than a text editor, getting beyond a trivial DHTML or SVG game would be greatly facilitated if there was improvements to the tool chain for indie developers with a budget of zero.  Real game development in these technologies will not prosper without the proper toolset.  While applications like <a href=\"http:\/\/www.inkscape.org\/\">Inkscape<\/a> certainly help, where are the free JavaScript+PHP+HTML+SVG <span class=\"definition\" title=\"Integrated Development Environment\">IDE<\/span>s?<\/p>\n<p>Yes, I know, I'm greedy...<\/p>\n<p><script type=\"text\/javascript\" src=\"http:\/\/www.codedread.com\/googleads.js\"><\/script><script type=\"text\/javascript\" src=\"http:\/\/pagead2.googlesyndication.com\/pagead\/show_ads.js\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We attended the third and final Web-Based Games Round Table session hosted by Brian Robbins at the GDC this morning. It was focused on the production\/design aspects as opposed to the commerce and community issues of the previous two sessions.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[35,5,20,38,25,46,11,28],"tags":[],"class_list":["post-241","post","type-post","status-publish","format-standard","hentry","category-firefox","category-games","category-gdc","category-javascript","category-software","category-svg","category-technology","category-web"],"_links":{"self":[{"href":"https:\/\/www.codedread.com\/blog\/wp-json\/wp\/v2\/posts\/241","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.codedread.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.codedread.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.codedread.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.codedread.com\/blog\/wp-json\/wp\/v2\/comments?post=241"}],"version-history":[{"count":0,"href":"https:\/\/www.codedread.com\/blog\/wp-json\/wp\/v2\/posts\/241\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.codedread.com\/blog\/wp-json\/wp\/v2\/media?parent=241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.codedread.com\/blog\/wp-json\/wp\/v2\/categories?post=241"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.codedread.com\/blog\/wp-json\/wp\/v2\/tags?post=241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}