I’ve updated my marketshare spreadsheet for Nov 2010 charting the percentage of web users who can view SVG and Canvas: 44.57%
I'm also tracking what percentage of web users can see SVG in an <img> tag: 18.41%
I’ve updated my marketshare spreadsheet for Nov 2010 charting the percentage of web users who can view SVG and Canvas: 44.57%
I'm also tracking what percentage of web users can see SVG in an <img> tag: 18.41%
Grooveshark recently deployed an updated UI done in HTML5 instead of Flash. In a word, it's awesome. Scrolling is smoother. Text is fully selectable. I like being able to resize the UI (I don't think their previous Flash interface allowed zooming at all). I really hope Grooveshark can find a successful revenue model that will keep it alive. Read the rest of this entry ...
I’ve updated my marketshare spreadsheet for Oct 2010 charting the percentage of web users who can view SVG and Canvas: 44.11%
I also started tracking what percentage of web users can see SVG in an <img> tag: 18%
I’ve updated my marketshare spreadsheet for Sep 2010 charting the percentage of web users who can view SVG and Canvas: 43.10%
I also started tracking what percentage of web users can see SVG in an <img> tag. Currently that's at about 16%, up from 8% a year ago. I expect that number to soar dramatically once Firefox 4 and IE9 are released.
Because my kids are now old enough to grok some complex games, I've introduced them to the Magic: The Gathering card game. They love it. I love it. To continue the fun, we went to a local comic book store and bought a couple booster packs, which apparently are still being sold throughout the world. One of my kids got a Protean Hydra. Sweet! The Hydra is a mythical beast with nine heads, and every time you chop off a head, two more grow back.
The web is like that. And we're not chopping off heads fast enough. Read the rest of this entry ...