If you've been reading this blog at all, you know how geeked I am about vector graphics. SVG seems to be a promising technology that will open the web and desktop to vector graphics for everyone, while Flash is a technology that has been ubiquitous for almost a decade. Well, it looks like the Khronos Group is getting serious about hardware-accelerated vector graphics support. The OpenVG 1.0 specifications were released last month.

The link says OpenVG's focus is for handheld devices, but things are certainly scalable up to the desktop. I'm hoping to see the OpenVG library implemented for Windows soon, but I have a suspicion that it won't be until Windows Vista becomes mainstream (which provides vector graphics through the Windows Presentation Foundation, code-named Avalon). Hardware-accelerated vector graphics support will hopefully ease development of SVG viewers and the like also. The powerful combination of 2D vector graphics (for the UI) and 3D graphics for the game objects will make a very compelling gaming experience.

The Khronos Group is composed of several vendors. It seems that Khronos has an implementation of OpenGL on their site (in addition to OpenVG and other projects), but it's not clear to me how Khronos relates to OpenGL.org. Is Khronos the "parent" group?

§143 · August 23, 2005 · Software, SVG, Technology, Web · · [Print]

Leave a Comment to “OpenVG 1.0”

  1. Michele says:

    http://www.amanithvg.com – AmanithVG is the first OpenVG implementation built on top of OpenGL and OpenGLES