This will be the fourth Game Developer's Conference that Rob and I have attended. While we generally soak up a lot of information and geek out about the conference, we also end up having a great time in the California Silicon Valley area (usually 3-4 days, including a Saturday). This year we'll be going for a longer duration than usual, almost 9 days and we're going to need things to do between conference events. Read the rest of this entry ...
Rob recently wrote about Test-Driven Development, a lecture that will be given at the Game Developer's Conference (GDC) in 2006 from High Moon Studios. High Moon is also giving another talk about Agile Development and something called "scrum". Curious, I decided to take a look. Read the rest of this entry ...
I thought I'd post some of my thoughts on the GDC 2005 experience that Rob Russell and I had after having a few days to acclimatize myself to the still-shitty Chicago weather and the still-shitty job. Read the rest of this entry ...
Friday we went to our final GDC session entitled "Attack of the Design Direcors". The talk was given by Brian Allgeier, the Design Director on the "Ratchet & Clank" games. While enlightening, it was also very entertaining. Read the rest of this entry ...
We attended another session at 5:30 PM Thursday regarding Hollywood production companies. The speaker drew some interesting parallels to the movie industry of the 1920s and how the business model eventually changed such that the major Hollywood studios "farm" their productions/films out to production companies. The speaker also suggested that eventually we will probably see the video game industry shift towards this model. Read the rest of this entry ...