I was going over the Game Developer's Conference schedule for 2006 and came across this session entitled "Collada for the PlayStation3". The reason it caught my eye is that Collada is a specification put forth by the Khronos Group, which I had read about in my SVG research. Read the rest of this entry ...

§210 · January 21, 2006 · Games, GDC, Software, Technology, XML · Comments Off on GDC 2006: Collada on the PS3 ·


Via Sean Inman. A great essay by Paul Graham entitled How To Do What You Love, also has some overlap with Rob's latest entry revealing this key: Always Produce.

§209 · January 19, 2006 · Life, QuickLinks, Tips · Comments Off on Two Routes ·


I came across David Bellot's SVG cards awhile back and thought it would be cool to put together a simple online card game in SVG. Read the rest of this entry ...

§207 · January 18, 2006 · Games, Software, SVG, Technology, Web · Comments Off on SVG Time Waster: Solitaire ·


After Rob called my code ugly, I decided to update my technique for embedding SVG into HTML and it finally crystallized into a nice solution for me. I hesitate to say "embedding" because that might imply that I condone the <embed> tag, when in fact I only use it at gunpoint. Rob came up with a suitable term for including SVG in a HTML document: inlaying (as opposed to inlining). Read the rest of this entry ...

§206 · January 13, 2006 · JavaScript, PHP, Software, SVG, Technology, Web, XML · 10 comments ·


I posted a week ago about how there are some blogs/sites out there that roll their own web statistics and display them SVG. After reading this challenge on the weekend, I decided to work on my own, roughly mimicking these designs. Read the rest of this entry ...

§205 · January 12, 2006 · JavaScript, PHP, Software, SVG, Technology, Web · 24 comments ·