Ok, so I've got a little game I've been coding in my spare time. It uses SDL and Boost so that it's pretty cross-platform compatible. In fact, I've built, ran and tested the game in OpenSuse Linux. However, I'm not clear on an easy way of packaging the game up in a download for Linux users. The game has run-time dependencies on expat as well as many SDL libraries (specifically SDL_ttf, SDL_image, SDL_mixer, SDL_gfx, and of course, SDL itself). I'd like something simple, akin to what I do with Windows (which is a batch file that bundles up every file needed, including DLLs, into one ZIP file for download). Can anyone out there help me?

§388 · July 19, 2007 · Entertainment, Games, Linux, Questions, SDL, Software, Technology · 8 comments ·


Though I've had my share of Linux and Solaris boxes, my main system has been a Microsoft Windows box for well over a decade. Nonetheless, I've lately been wanting to play with other operating systems without having to deal with re-partitioning, worrying about bootloaders and what have you. Basically I want to have my cake and eat it too. Read the rest of this entry ...

§264 · June 3, 2006 · Haiku, Linux, Opera, SDL, Software, Technology · Comments Off on Playing With Other Operating Systems ·


Read Part One if you haven't. So with a little SDL graphics knowledge under my belt, I decided that I would set out to actually implement the old BGI library using SDL. That is, I wanted to use the same game code for Ten Nights but instead of linking to obsolete Borland libraries that would no longer work in Windows-based system, I wanted to link to my own library that would look the same (from the game's perspective), yet work in Windows via SDL. Read the rest of this entry ...

§141 · August 24, 2005 · C++, Games, SDL, Software, Technology · 2 comments ·


Since I spent the last 6 months or so getting geeked about web development, SVG, JavaScript, Ajax and XML. I think it's about time I shift my focus back for a little while on some standard C++ game development for the desktop. I find that my mind naturally migrates every so often (usually 6 months) between interests/hobbies that I have. It's like my brain is saying that it needs a breather from obsessing about one thing so it's time to obsess on another. Mild OCD anyone? Read the rest of this entry ...

§142 · August 23, 2005 · C++, Games, SDL, Software, Technology · Comments Off on SDL in Games: Introduction ·


I just spent the last few nights working on the user-interface code of this SDL 2D strategy game that I'm working on. It's finally come together nicely now. Read the rest of this entry ...

§55 · March 1, 2005 · C++, Entertainment, Games, SDL, Software, Technology · Comments Off on Game Development Update ·