I don't like to be reminded that I'm missing GDC this year, but Rob sent me this little video reminder. The video is of a soon-to-be-released game for the PS3 called "Little Big Planet" which allows up to 4 players to construct their own fully physical world, or download other levels from other players and play it as a game. Go watch it!

§340 · March 8, 2007 · Entertainment, Games, GDC, Life, QuickLinks, Technology · Comments Off on Little Big Planet ·

Via Arve, the Opera Web Applications blog talks of how the Opera 9 Browser has made extensions to the canvas element specifically for authoring games for the browser. Read the rest of this entry ...

§242 · March 29, 2006 · Games, GDC, Opera, RIA, Software, SVG, Technology, Web · Comments Off on Opera Extends Canvas ·

We attended the third and final Web-Based Games Round Table session hosted by Brian Robbins at the GDC this morning. It was focused on the production/design aspects as opposed to the commerce and community issues of the previous two sessions. Read the rest of this entry ...

§241 · March 24, 2006 · Firefox, Games, GDC, JavaScript, Software, SVG, Technology, Web · Comments Off on GDC Trip 2006: Part Four ·

We attended the Web-Based Games RoundTables on Wednesday and Thursday and they were very informative. This was the first time Rob and I attended any roundtables and being able to participate as "equals" was very exciting.

The first session on Wednesday dealt with business models of web-based casual games. Revenue models ranged from subscriber-based, to banner-ad, to in-game advertising, with advertising taking up the biggest chunk of the session time. Interesting concepts in branding items within the game (such as table-tops in card-based games) were discussed with an effective "Click Per Minute" in some cases as "three-to-five seconds with a clear view of the ad". It sounds like no one has struck on a surefire in-game advertising model nor standardized how monetization of ads would work in this context. People are still working these ideas out.

One aspect discussed was that some companies are struggling to deal with arranging advertising contracts with clients directly, while others are considering going through ad brokers or simply use Google's AdSense program. Everyone agreed that it would be great to have a "clearing house" that deals with clients directly and saves development houses who are not otherwise trained in this regard.

Apart from advertising strategies, another interesting item discussed was how to leverage the community facilities within games and game services to improve revenue streams. One of the key people from Pogo was there and other panel members lauded Pogo's "badging" and ranking systems which basically sounds like a way to give players valued status (i.e. "I've played Game X over 100 times") with very little investment from Pogo's side.

Unfortunately, the entry must be cut short yet again, but suffice to say that I really got some value out of the round-table discussions and look forward to them in the future.

§240 · March 24, 2006 · GDC, Software, Technology, Web · Comments Off on GDC Trip 2006: Part Three ·

Sorry, have to keep this entry brief today. One place I forgot to mention yesterday was Morro Rock. Morro Rock is a small town up the Pacific Coast, north of Pismo Beach, that features a massive, well, rock. I would call it a mountain, but that's because I live in a flat portion of the continent and anything larger than a landfill looks like a mountain to me. Rob and I stopped there on our drive Sunday so I thought I'd post a few pictures to Flickr.

§239 · March 21, 2006 · GDC, Life · Comments Off on GDC Trip 2006: Part Two ·