A short post about using const in C++. Read the rest of this entry ...
Inspired by Rob, I decided I'd take a crack at embedding Lua scripting in a couple C++ projects that I'm working on. Rob has gone the ultimate route of using SWIG, but when I was starting to do some research, I stumbled upon Luabridge, a library that attempts to do all the interface binding using C++ templates. This sounds like more fun to me - even if I can't later use it for Scheme scripts or whatever in the future. Read the rest of this entry ...
The next version of C++ is going to include some nice, shiny new libraries in its standard namespace. These libraries will really beef up the things that C++ developers want to be able to do in a cross-platform fashion. It's not clear to me what will happen to the libraries in TR2. I hope things like accessing the bloody file system will make its way into the next version of C++. Here's a quicky look at how one might do that using Boost.Filesystem. Read the rest of this entry ...
To supplement all the iPhone buzz, I thought I'd throw up a few totally unrelated links/stories I found in my feed aggregator to make you a well-rounded geek. Read the rest of this entry ...