Well, I clamped my bowie knife between my teeth and dove back into the C++ game project I'm working on entitled "Ten Nights of Killing and Mayhem". Chief among my updates of this legacy code is so that it can be played at any screen resolution (the legacy version of this game was written for DOS using Borland's BGI libraries and only supported 320x200 at 256 colours). I haven't done any work on it since June 2004 so I'm a little rusty and still trying to get my bearings. Read the rest of this entry ...
Well, I did it. I installed back my C++ development environment though didn't have the balls time to work on anything yet. As a result, I thought I'd slowly ease myself back into the roiling and steamy hottub that is Software Development by giving some quick mini-reviews of some software I used in 2004 that I found to be most excellent. Thanks to Rob for the title of this blog entry. The list covers a wide range of areas and revenue models (commercial, shareware, freeware, open source), but it is mostly focused on Windows (I threw in a couple bones to the Linux/Unix people out there): Read the rest of this entry ...