I was stuck for two hours on an unmoving train last night due to this unfortunate incident. So I started writing and doodling: Read the rest of this entry ...
Very cool stuff from roc. An interesting alternative to all the CSS properties being added to WebKit. Meanwhile, Microsoft is still plodding away on bog-standard CSS 2 - expect an update from them in August, if you're still interested (if you are maybe you want to try a new plugin for IE?)
I've been watching David's FakeSmile script evolve over the course of the last few months. At the same time, I have been reading up on SMIL Timesheets, a recent specification drafted by the SYMM Working Group. With recent support of timesheets in FakeSmile, I thought it would be a good chance to experiment. Read the rest of this entry ...
Chris Double was kind enough to update the SMIL patch on Bug 21642 for Mozilla and then do some builds for me so I wouldn't have to muddle through the build and patch process. I'm ashamed to admit that so far this has been enough of a deterrant that I haven't bothered to try it out, so I'm really glad Chris did this. The best part is that, in doing this, Chris found Firefox crashing on several tests and was able to update the patch to fix these problems.
Anyway, with the patch, a Mozilla trunk nightly gains about 4.5% to their overall SVG score. Put another way, they score 25/116 on the SVG+SMIL animation tests in the Full test suite. While this isn't in the league of current WebKit nightlies (and neither of these platforms are in the league of Opera 9+), it does show that progress could be made on this were it applied to the trunk (once Firefox 3 ships, of course). Does anyone know if this patch means that a Firefox build would pass those SVG+SMIL tests in Acid 3?
[Update: Chris has made the Firefox builds available for download here]
[Update 2008-04-20: Chris' latest build now makes the SMIL score 38/125, though some tests have now regressed.]
I haven't really given a good 'SVG News Digest' in well over a year, but there was enough recent news that I thought I should post a little bit about what's going on in the Scalable Vector Graphics world. Fair warning: This blog post is long, I probably should have spread it over 4-5 days worth of blogging, but I lose patience when queuing up posts... Read the rest of this entry ...