This is just to let everyone know that I've changed affiliations. I'm no longer working at Motorola, but at Google. From this blog's perspective, nothing changes really - as always my opinions here are my own and not those of my employer.
SVGI’ve updated my marketshare spreadsheet for May 2010 charting the percentage of web users who can view SVG: 40.55%
P.S. This figure does not take into account any user that has a SVG plugin installed or authors who have used the excellent SVG Web shim, so this is really a worst-case number.
When I started programming it was on the Commodore 64 (uh oh, you know this is going to be a long story - go take a piss first). I started with Basic and then eventually moved to assembly language to try and write a Bard's Tale clone with a friend. We got pretty far. I just came across the notebooks where I had scribbled all those assembly routines too - great times! But by the time we got close to having something we could call a game, Commodore had lost the battle and the IBM PC clone market was taking off. Different instruction set, different hardware and capabilities. Doh! Read the rest of this entry ...
SVGI’ve updated my marketshare spreadsheet for April 2010 charting the percentage of web users who can view SVG: 40.26%
P.S. This figure does not take into account any user that has a SVG plugin installed or authors who have used the excellent SVG Web shim, so this is really a worst-case number.
While it sounds like the name of a bad porno, it's clearly good marketing strategy by Google to bring content authors to the Android platform and to court tool-maker Adobe.
But I still say that the introduction of the iPad is a signal of doom for Flash-as-a-format. On the other hand, as Adobe gets more serious about producing HTML5, SVG, Canvas, JavaScript from their Flash IDE, well...