I came across Jamie's blog after he left a comment on my SVG Solitaire post. Apparently he's been a little busy with SVG too. If you've got 10 minutes and the Firefox 1.5 browser, why not go try a game of Worm SVG.

Great work! Feature Requests:

  1. Make it work in IE+ASV. Keyboard input didn't work for me.
  2. Make 'P' pause the game - useful if someone interrupts you at work, ahem...
  3. Make the worm and dots a little less blocky, more sexy, this is vector graphics after all. At least make the worm a "polyline" and use stroke-linecap="round". Or maybe a "path" so that you only have to change one "d" attribute every time you move the worm...
  4. Make it work faster in Opera 9 TP1 (if possible), see polyline/path idea above
  5. Make a server-side high score tracker (I've been trying to figure out how to do this in a hack-proof way myself)

My record (after 3 tries) was 200 points.


§212 · January 23, 2006 · Games, QuickLinks, Software, SVG, Technology, Web · Comments Off on SVG Time Waster: Worms ·


I was going over the Game Developer's Conference schedule for 2006 and came across this session entitled "Collada for the PlayStation3". The reason it caught my eye is that Collada is a specification put forth by the Khronos Group, which I had read about in my SVG research. Read the rest of this entry ...

§210 · January 21, 2006 · Games, GDC, Software, Technology, XML · Comments Off on GDC 2006: Collada on the PS3 ·


I came across David Bellot's SVG cards awhile back and thought it would be cool to put together a simple online card game in SVG. Read the rest of this entry ...

§207 · January 18, 2006 · Games, Software, SVG, Technology, Web · Comments Off on SVG Time Waster: Solitaire ·


Sam and I took the boys to Toys "R" Us last night more for something to do than for shopping. They had fun, smeared their germs on some toys while Sam and I got some ideas for Christmas.

Anyway, on the way out while packing everybody into the minivan at 8:45 PM (we didn't realize how late it was), I saw two younger guys getting out of their car and carrying a bundle of stuff towards the store. I didn't think anything of it until I started pulling out of the parking lot and saw them sitting down beside the store entrance, in other words planning to camp out for the night.

"I wonder what they're camping out for... is there a Ticketmaster outlet in Toys 'R' Us?"

This morning when I got into work and checked my feeds, Mister Scoble enlightened me as to what they were waiting for: The Xbox 360. It was cold last night, I hope it was worth it...

§184 · November 22, 2005 · Entertainment, Games, Kids, Life, Technology · 1 comment ·


Read Part One if you haven't. So with a little SDL graphics knowledge under my belt, I decided that I would set out to actually implement the old BGI library using SDL. That is, I wanted to use the same game code for Ten Nights but instead of linking to obsolete Borland libraries that would no longer work in Windows-based system, I wanted to link to my own library that would look the same (from the game's perspective), yet work in Windows via SDL. Read the rest of this entry ...

§141 · August 24, 2005 · C++, Games, SDL, Software, Technology · 2 comments ·