I think Mike Shaver said it best when he stated (in a podcast here) that an Open Source project should do its best to let willing contributors get in and get out quickly. As a busy father, husband, home owner, and engineer - I don't have a lot of time to contribute to open source projects, so when I do have some time, I'd like my efforts to count. Ideally, it's best if I can find a bug to fix that will directly impact the user experience (as opposed to changing some software plumbing underneath that doesn't have any immediate user impact). In other words, as a part time contributor with not a lot of time to invest, I want my efforts to have some immediate visible benefit.

Furthermore, it's best to pick bugs (at least initially) that don't require full-scale immersions into software architectures to figure out the root of the problem. This wouldwill likely change ifas more time is spent working with such projects.

I just spent a half hour or so fixing a couple minor errors in the Basic tutorial in Inkscape. I had some back-and-forth conversations with MenTaLguY and Bryce on IRC and mailing lists earlier in the week where I learned that the tutorials, while deployed as SVG, are actually stored as DocBook format in the SVN repository. So here's how I did things using my OpenSUSE 10.2 box. Read the rest of this entry ...

§349 · March 25, 2007 · Software, SVG, Technology, Tips · Comments Off on Ink On My Fingers · Tags:


Via Arve, Apple has made a strong statement that they have IPR on the Canvas functionality. What does it mean? Read the rest of this entry ...

§347 · March 15, 2007 · Firefox, Microsoft, Software, SVG, Technology, Web · 3 comments ·


Orinoco has put up a couple more SVG games that you can play inside your browser (either Firefox 1.5+ or Opera 9+). Read the rest of this entry ...

§342 · March 9, 2007 · Entertainment, Games, QuickLinks, Software, SVG, Technology, Web · Comments Off on And Still More SVG Games ·


A few days ago, tor posted this announcement/plea to the community. It's a grim reality that Firefox's SVG implementation is not where it should be (some big pieces missing). Though I'll be happy with the improvements in SVG support coming in Firefox 3 (some cool filter effects like Gaussian Blur), I was really hoping to see at least Declarative Animation make it into Firefox 3, even working pieces of it. Read the rest of this entry ...

§341 · March 9, 2007 · Firefox, Software, SVG, Technology, Web · Comments Off on Please Help Out Mozilla SVG ·


Zack Rusin has been posting some interesting tidbits lately about his amazing work on the upcoming Qt 4.3. His latest post made me ponder using SVG as a screen mockup format between developers... Read the rest of this entry ...

§333 · January 26, 2007 · Linux, Software, SVG, Technology · Comments Off on SVG as a Screen Mockup Format? ·